Constitution of Morals
This constitution is tentative and could change at any time!
The history of Clan Wars and general violence that
once saturated the MUD has caused an unrelenting
gathering of persons to break away from the general
society in pursuit of their own beliefs. These persons
have the overwhelming urge to escape the tyranny of
clans and factions that would do nothing more than
pluck the very life from the weak, the unwilling, and
incapable. These persons will in fact only be empowered
to aid those so preyed upon so that they may pursuit
their own life or to gather them into the fellowship
of peace created by them. Confused as to why others
seem to feel the need to hurt each other and not
understanding the ideals behind wars, the group
decided that they will observe the actions of the
populace in hope to gain wisdom and insight into the
nature of the players online.
These persons will be known as the Watchers.
Thriving on the belief that all races and any mixture
of these have the inherited right to basic
individualism and personal decisions.
FUNCTION OF THE LEADER:
The job of the Leader is to work as mediator between
the Immortals and the Clan. This includes mostly the
building of the clan hall. It is the responsibility of
the *Leader* to ensure that any issues that need to be
brought before the Immortals are done so. Said person
will hold "ownership" of the clan in name. This person
sits as an Elder on council and is effected by all
descisions as made by that council
ARTICLE I: Information Gathering
As we are known as 'Watchers' our first and
greatest task is that of the Informant. This means
that we are to stay on top of every major event that
occurs in the MUD. This does NOT mean gossip! This
means knowing who's marrying who, any new clans that
are springing up and why, if there is a definite clan
war going on, who's caught up in it and how would it
effect others. Also knowing all the Immortals and
their functions, knowing fine details of any changes
made by those Immortals, and knowing who's the leader
of each clan. This also extends to knowing where areas
are, the general difficulty of the mobs, and where
various key equipment loads. This of course means
you CANNOT just sit there with the channels on. Go
out and find out things, explore, talk to people,
interact!
ARTICLE II: Newbie/Lowbie Helping
: Firstly let me say this, we are NOT a helper clan.
That means that each member is not required to drop
everything and tutor people. However, our nature and
purpose is to make the MUD a better place for new and
developing players. It goes without saying that what
we know, as a group would be valuable to others who
are starting out. If the individual member feels
morally inclined to do so, they can give a boost to
other players through advice, corpse retrieval, minor
equipment gathering, and if they are really struggling,
a level run. This is a personal decision of the
member and not a standard requirement of the clan.
Still we do encourage and nurture a kind and helpful
nature out of clan members.
ARTICLE III: Neutrality
ALL Watchers are Neutral by nature. It doesn't
matter what your align number says. If it's positive
350-1000 you are Neutral Good. If it's in the negatives,
you are Neutral Evil. That means that we take no sides
, nor make any claims of superiority. We are not
omnipotent and do not know everything. Some
information can be wrong, so just because we are
Watchers doesn't mean we aren't infallible. This clan
does not make its basis on random gossip and rumors.
If you followed the story, the beings saw the events
as it occurred. This means FACTS only or as much as
you can confirm. In Character there is no favoritism.
We are impartial and take each thing as a path to
wisdom.
ARTICLE IV: Non-violence
All Watchers must agree to the Code of Neutrality
before being accepted. That ensures that each member
understands that we firmly believe in the ideal of
diplomacy and respect for others over that of the
sword. We have not and will not intentionally kill
players, loot the corpses of players that have died,
get revenge for anyone who as been player killed, nor
hunt down thieves, player looters, player killers,
or anyone who's just plain being a jerk. Members of
this clan know that it is a game and while having
these things happen is annoying and liable to make
you angry, we foster strong wills, control of emotions,
and dynamic understanding that falling into return
violence does not help. Indeed we believe it will only
cause greater problems; none of which will get back
your level or equipment. This doesn't mean that we
will not defend ourselves from attacks and we will
assist an attacked member who is currently grouped at
the time, but we will not seek trouble out.
ARTICLE V: Information Sharing
: Knowledge does nothing if its is just allowed to
sit there or is hoarded by a privileged few. We will
set up a newspaper-like function that will run every
two weeks. These scrolls (later to be crystal balls or
something) will herald various findings by the clan of
the type mentioned above. Also, if any person comes
to a clan member with a question on the general
location of a mob, object, or area, it is the duty of
the members to disclose this information if they know
it. Exceptions to this rule are locations of other
clan halls or objects that are known to rest in the
vault of any hall. In those cases, the information
simply cannot be given out. That ensures other clans
that we do respect them and their privacy.
ARTICLE VI: Role-playing
This clan strong encourages role-playing between
its members and the rest of the MUD community. This
means we like to see the members create a definable
personality and character background. These bios will
be posted onto the clan web site as we get them.
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